바로가기메뉴

본문 바로가기 주메뉴 바로가기
 
 

logo

  • P-ISSN1738-6764
  • E-ISSN2093-7504
  • KCI

An Exploration of Players' Aggression: Role of Game and Life Self-Efficacy and Adaptive Game Use Tendency

An Exploration of Players’ Aggression: Role of Game and Life Self-Efficacy and Adaptive Game Use Tendency

INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2015, v.11 no.4, pp.7-14
https://doi.org/10.5392/ijoc.2015.11.4.007
Lee, Hye Rim (Department of Digital Culture & Contents Konkuk University)
Jeong, Eui Jun (Department of Digital Culture & Contents Konkuk University)

Abstract

This study examined whether game usage would alleviate players' aggressive tendencies. Other game-related variables, psychological care factors (adaptive game use tendency, game self-efficacy, and life self-efficacy), and psychological problem factors (loneliness and depression) were controlled for determination of the effect. We drew on the catharsis theory from therapeutic psychology literature to explain how game usage contributes to the alleviation of aggressive tendencies. Over two weeks data were collected from 918 participants online. The results indicated that gaming activity had a significant effect on aggression. Higher levels of game and life self-efficacy, as well as adaptive game use tendencies, decreased the degree of aggression. Likewise, higher levels of loneliness and depression reduced the degree of aggression. Results and implications are discussed.

keywords
Aggression Catharsis, Game and Life Self-efficacy, Adaptive Game Use Tendency

INTERNATIONAL JOURNAL OF CONTENTS