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  • P-ISSN1738-6764
  • E-ISSN2093-7504
  • KCI

Artificial Intelligence Techniques in Game Contents

INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2006, v.2 no.3, pp.18-21
Ko Sang-Su (Department of Software Engineering Sejong University)
Chae Song-Hwa (Korea IT Industry Promotion Agency Ajou University)
Nam Byung-Woo (Department of Digital Contents Sejong University)
Kim Won-Il (Department of Digital Contents Sejong University)

Abstract

Nowadays, many people enjoy playing games in computer. In this kind of game, people often meet NPC (Non Player Character). It is the virtual character in simplified form of real player and exits in most of current computer games. Various NPCs add the reality and atmosphere of the game as well as help players. There are several techniques to embody NPC, but developers generally use AI technique. This paper discusses some artificial intelligence techniques used in game contents. Especially this paper focuses on the AI techniques used in computer games in terms of the two main approaches, symbolic approach and sub-symbolic approach.

keywords
AI, techniques, computer games, Non Player Character (NPC), symbolic approach, sub-symbolic approach

INTERNATIONAL JOURNAL OF CONTENTS