An Interactivity-based Framework for Classifying Digital Games
An Interactivity-based Framework for Classifying Digital Games
INTERNATIONAL JOURNAL OF CONTENTS / INTERNATIONAL JOURNAL OF CONTENTS, (P)1738-6764; (E)2093-7504
2010, v.6 no.4, pp.35-38
https://doi.org/10.5392/ijoc.2010.6.4.035
Kim, Yong-Young
(School of Business Administration Kyungpook National University)
Kim, Mi-Hye
(College of Electrical & Engineering Chungbuk National University)
Kim, Yong-Young,
&
Kim, Mi-Hye.
(2010). An Interactivity-based Framework for Classifying Digital Games. , 6(4), 35-38, https://doi.org/10.5392/ijoc.2010.6.4.035
Abstract
The current categorization of digital games is not objective and is unable to assess the latest and more complex digital games. Digital games need to be systematically categorized so that similarities and differences can be identified and analyzed. The fundamental characteristic of digital games is interactivity. This paper addresses the current categorization gaps through the lens of interactivity. Through this lens, a conceptual framework consisting of primary and corresponding participants and controlling characters is developed. Future research topics are then presented based on this framework.
- keywords
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digital game classification,
interactivity-as-product,
interactivity-as-process