- P-ISSN 2671-8197
- E-ISSN 2733-936X
This study aimed to examine how the virtual world of medieval mankind was realized and how it influenced the formation of cognition using Jongjeongdo, a 14th-century Korean board game. First, we identify previous research achievements in philosophy and education to derive the concept of the virtual world and use this as the basis for our research. Based on this, we analyzed how the virtual world was projected onto Jongjeongdo, a 14th-century Korean game. Jongjeongdo, which literally means “official life,” is a data-centered play, and virtual worldness constitutes its form and content. Through Jongjeongdo, medieval and modern Koreans were influenced by the formation of their perceptions as much as they are now, and we learned that virtual worldness played a role in data-sharing and empathy. The curriculum for implementing digital virtual worlds should be accompanied by intuitive insight and the existential awakening of the world, in addition to functional education.