ISSN : 1229-070X
Animal disease control workers are known to be a population vulnerable to burnout due to their poor working conditions and high workload. However, empirical research on specific burnout profiles and explanatory factors that exacerbate burnout is lacking. Therefore, this study aimed to identify burnout status and profiles of animal disease control workers and examine job stress factors contributing to the exacerbation of burnout. First, the burnout status of animal disease control workers (N=735) was categorized into five profiles (Engaged, Ineffective, Overextended, Disengaged, and Burnout). Job stress factors associated with each burnout group were then analyzed. Examining the relationship between burnout profiles and job stress factors revealed that the Ineffective profile was linked to job autonomy, while the Overextended profile was associated with excessive workload and complaint handling. No specific job stress factor was identified for the Disengaged profile. The Burnout profile was associated with excessive workload, role incongruity, and insufficient rewards. These findings underscore the necessity of establishing effective burnout management strategies based on a comprehensive and detailed understanding of burnout among animal disease control workers.
This study aimed to explore subgroups of problematic game use (PGU) and problematic smartphone use (PSU) among children and adolescents and to examine differences in usage behaviors and demographic factors across these subgroups. Data were collected from 10,837 children and adolescents (5,680 males and 5,157 females) in South Korea. A Latent Profile Analysis (LPA) was conducted. The analysis identified the following five distinct subgroups based on symptom patterns of PGU and PSU: "High-risk with reduced interest group", "PSU-only moderate-risk group", "Moderate-risk with reduced interest Group", "Moderate-risk with control failure group", and "Low-risk group". The examination of predictor variables across subgroups revealed that younger age was a significant predictor of all risk groups, while gender, game and smartphone usage time, video watching time, and the diversity of smartphone usage were significant predictors that differentiated risk groups. This study contributes to the understanding of PGU and PSU by taking an integrated approach while also considering the heterogeneity within PGU and PSU. Based on its findings, this study provides insights into effective screening and intervention strategies for problematic game and smartphone use among children and adolescents. Implications for future research are also discussed.
As people enter old age after retirement, their motivation and morale decrease as they become more distant from social context and interact less with others. In addition, as they age, their perception of the remaining time naturally decreases, leading to a cognitively and emotionally depressed life. Therefore, it is necessary to explore realistic conditions for preventing this and maintaining a vibrant life. In this study, we confirmed personal and relational conditions that could enable people to maintain high morale in old age based on leisure activity and social interaction, focusing on the fact that the effect of such active old age could expand the perception of future time. A questionnaire including leisure activities, social interaction, future time perspective, and elderly morale scales was conducted on 344 unemployed elderly people aged 60 to 80 years. As expected, leisure activities and social activities predicted elderly morale and future time perspective mediated this relationship. In other words, people who actively engage in leisure activities and interact with others in old age tend to perceive the future longer, which leads to a high morale. These results have important implications for what kind of personal and relational efforts are needed to live a satisfactory old age. Finally, specific implications and limitations of the study and future research directions were discussed.
This study aimed to clarify the effects of perfectionism on depression and anxiety based on the theoretical link between self-discrepancy theory and regulatory focus theory. A total of 95 undergraduate students participated in the study. Based on their scores on the Multidimensional Perfectionism Scale, participants were categorized into either a self-oriented perfectionism group or a socially prescribed perfectionism group. They were then randomly assigned to perform either a promotion-focused task or a prevention-focused task. Depression and anxiety were measured using a mood questionnaire before and after the task. A two-way ANOVA was conducted to examine the interaction effects of perfectionism type and regulatory focus on depression and anxiety. The results were as follows. First, there was a significant interaction effect of perfectionism and regulatory focus on depression. In the self-oriented perfectionism group, depression was significantly higher following the failure of a prevention-focused task(non-fit) compared to the failure of a promotion-focused task(fit). In contrast, In the socially prescribed perfectionism group, there was no significant difference in depression between the failure of a prevention-focused task(non-fit) and the failure of a promotion-focused task(fit). Second, there was a significant interaction effect of perfectionism and regulatory focus on anxiety. In the socially prescribed perfectionism, anxiety was significantly higher following the failure of a promotion-focused task(non-fit) compared to the failure of a prevention-focused task(fit). However, In the self-oriented perfectionism, there was no significant difference in anxiety between the failure of a promotion-focused task(non-fit) and the failure of a prevention-focused task(fit). These findings suggest differential vulnerabilities to depression and anxiety depending on the subtype of perfectionism. The study proposes that promotion-focused interventions may be effective in alleviating depression associated with self-oriented perfectionism, while prevention-focused interventions may be more suitable for addressing anxiety related to socially prescribed perfectionism.
The purpose of this study was to explore the influence of existential meaninglessness on gaming disorder in adults and to examine the moderated mediating effect of game-related beliefs on the pathway from emptiness to gaming disorder. In Study 1, we translated and validated the Existential meaninglessness Scale (EMS) into Korean using a domestic sample. We then, conducted exploratory and confirmatory factor analyses to verify its psychometric properties. In Study 2, we used the validated EMS to test the proposed model. A total of 500 participants’ data were collected and analyzed. Results of Study 1 confirmed that the three-factor(incomprehension, purposelessness, and insignificance) structure of the EMS had satisfactory reliability and validity. In Study 2, existential meaninglessness did not directly predict gaming disorder. However, the interaction between emptiness and game-related beliefs had a significant moderated mediation effect on gaming disorder. Finally, thise study discusseds how the relationship among existential meaninglessness, emptiness, gaming-related beliefs, and gaming disorder could be applied in clinical practice.
This study aimed to examine effects of affect labeling, the act of paying attention to and naming one’s emotional state, on emotional clarity, affect intensity, emotion dysregulation, and depressive symptoms in individuals with depressive tendencies in comparison with other emotion regulation strategies. A total of 71 adults identified as having depressive tendencies were randomly assigned to one of three conditions: affect labeling, positive reappraisal, or observation. The intervention was conducted over the course of one week to assess both immediate and repeated effects of each strategy. Results following repeated sessions revealed significant main effects of time and interaction effects between time and intervention condition for emotional clarity and emotion dysregulation. Specifically, the affect labeling condition showed a significant increase in emotional clarity but a significant decrease in emotion dysregulation after seven days. In contrast, no meaningful changes were observed immediately after a single intervention session. Regarding depressive symptoms, both affect labeling and positive reappraisal conditions demonstrated significant reductions after the one-week intervention period. These findings suggest that affect labeling might serve as an effective emotion regulation strategy for individuals with depressive tendencies, particularly when applied repeatedly over time.
Emotion regulation ability is an important variable closely related to psychological problems. Various measurement tools have been developed. However, existing scales have limitations in terms of content validity or inclusiveness. The Perth Emotion Regulation Competency Inventory [PERCI] was developed to compensate for these limitations. It is a powerful tool for comprehensively evaluating positive and negative emotion regulation abilities. In this study, reliability and validity of the scale were tested on 809 adults aged 19 years or older in Korea using DERS-16, DERS-positive, ERQ-S, PAQ-S, ECRR-K 14, DASS-12, BFI-15, ASI-R, and the Korean version of PERCI (K-PERCI). The internal consistency was strong. The convergent validity and discriminant validity were also strong. The confirmatory factor analysis revealed that the eight-factor model without the higher-order structure applied was the most suitable one. Measurement invariance was confirmed through multi-group analysis. Multiple regression analysis showed that sub-factors of the K-PERCI significantly predicted levels of depression, anxiety, and stress. This suggests that the K-PERCI is a tool that can properly evaluate the ability to control emotions.